Exploration gameplay and puzzles
Test link : https://gd.games/instant-builds/2e327ad8-0968-4df7-bf34-e4e8a0757168 (web, keyboard)
At the moment, I'm working on the major concepts of the game I want to create: Bilysine.
One of the main pillars is exploration!
Throughout the game, players will wander through labyrinthine zones and will have to explore a large part of them, because to progress through the different zones, you have to :
‘Solve puzzles’.
To solve a puzzle, you need :
‘the good answer’
To get the answers, you need :
‘brillant clues’
These are objects placed on the ground in different places that are more or less easy to reach. The player can consult them, which triggers a dialogue (an observation) that gives us information with highlighted keywords.
So the player will regularly explore the nooks and crannies of the zones to find the brillant clues that will give him the answers.
Another interesting mechanic is :
‘The Obscure Revelation !’
From the start of the game, players have the power to activate ‘dark vision’, which allows them to reveal passages that appear as walls to the naked eye. Many rooms will be accessible in this way. This is how you'll explore Bilysine.
Bilysine
Explorez, Résolvez et combattez en utilisant la magie pour retourner dans le monde des humains !
More posts
- 50% demo achieved !28 days ago
- Prototype's time !71 days ago
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